Hit-Parade

 

 

 

 

 

 

 

 

 

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 Wearpons
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EvoLine

BLASTER - "This is the standard issue rechargeable energy side-arm. It does not require ammunition. Useful for taking down Guards as well as exploding barrels and setting off shootable buttons and secret doors. Keep one on you at all times."

 

blaster
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MACHINE GUN - "Although this weapon is easy to use, its light weight allows for considerable kickback that will push your gun up. Fire in short bursts until you can effectively steady your aim."

 

machinegun
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SHOTGUN - "This mighty sprayer carries a lot of ammo but is virtually useless at a distance. If possible, get in nice and close to use the Shotgun instead of your Blaster to add some lead freckles on the Strogg's ugly faces. Remember, it requires shells and takes some time to reload."

shotgun(1)
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SUPER SHOTGUN - "This is the uncompromising big brother to the Shotgun, intended for a close encounter of the dangerous kind. It eats more shells than the Shotgun, but the show is well worth the price of admission."

 

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CHAINGUN - "The chain gun makes mince meat out of your enemy, but requires an insane amount of ammunition. The long spin up and spin down time makes the chaingun most effective for sustained attacks."

chaingun
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HAND GRENADE - "Twist the grenade to activate the fuse timer. The longer you hold an active grenade, the farther you'll throw it. Just remember to throw at some point. Throwing the hand grenade does not make a sound. Therefore the aliens can't easily trace it back to you."

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GRENADE LAUNCHER - "The grenade launcher is useful for delivering firepower into hard to reach areas or clearing out potential ambushes. We do not recommend using the grenade launcher in confined area."

grenadelauncher
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ROCKET LAUNCHER - "The rocket launcher delivers heavy fire power to your target. Be careful not to use this weapon in close combat."

rocketlauncher
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HYPERBLASTER - "A hyper blaster is an energy chain gun with no spin up delay. Its high rate of fire is incredibly effective at destroying the enemy and depleting your energy cells."

hyperblaster
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RAILGUN - "The railgun fires depleted uranium slugs at super high velocities. Take note of the distinctive blue corkscrew trail of smoke caused by the projectile - or better yet, see how many scumbag Stroggs it goes through before it hits concrete."

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BFG10K - "Big, uh, freakin' gun. This weapon redefines the word "wallpaper." Simply fire the BFG into a small room of unsuspecting Strogg and observe the new red paint job."

bfg10k
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